@Forsaken:
Sort is generally used to determine signifcance of encounters. The lower the sort value, the higher the priority. If you look at FL’s vanilla encounters, you will see they have them something like this (going from memory): Jumpgates/Jumpholes, Bases, Tradelanes, ambient, background, and then patrols. Ideally you should have your encounters set up as such, the smaller the encounter zone, the lower the sort (which gives them higher priority).
In regards to npcs wanting to dock with their station. Only encounters with behavior = trade or patrols dock at npc bases. To ensure this happens, however, you need to ensure they are listed as a [BaseFaction] in the appliciable bases in the mbases.ini.
I hope this helps…
Ok, i found (i hope) that rows in mbases.ini you mentioned before:
[BaseFaction]
faction = li_n_grp
weight = 8
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100
Is it that?
As you wrote only traders and patrols could dock with the bases, and i have only one liberty navy group…
So, if i add corporate factions to the basefaction and then i add some corporate traders to the zone population, they will dock with the base.
Is it correct?
One more thing: I have 9 bases right now in my unique system, but only one “talk” with the incomming ships. I set all of my bases by same method so i dont know why this one is different from the others. If i could i want to set this “talk” for all bases.
Thanks in advance,