The Shipyard

2.9k Topics 32.4k Posts

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    754 Topics
    7k Posts

    Glad to see that I helped to improve the wiki ! 🙂

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    202 Topics
    2k Posts

    Thank you all for your help. I switched to FLHook 3.1. There I found dsacesrv.dll in the assembly.
    Peace and good luck.

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    230 Topics
    5k Posts

    Seems i’ve found a dump of all the Starlancer textures online with reflection maps, shine maps and normal maps. Yay. Problems solved

  • no description available
    93 Topics
    3k Posts

    Sure thing!

    EQUIPMENT\select_equip.ini

    [AttachedFX] nickname = fx_sun_ale particles = Sun_ale_eft

    FX\SPACE\space_ale.ini:

    [VisEffect] nickname = Sun_ale alchemy = fx\space\Sun.ale ; effect_crc = 3967695840 CRC is case sensitive! effect_crc = 103825916 textures = fx\smoke.txm textures = fx\missleeffect.txm

    FX\effects.ini

    [Effect] nickname = Sun_ale_eft effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = Sun_ale

    SOLAR\loadouts.ini

    [Loadout] nickname = magmaeater_load archetype = magmaeater equip = scalar_howitzer, HpWeapon01 (...) equip = fx_sun_ale, HpFx01

    UNIVERSE\SYSTEMS\Iw07\iw07.ini

    [Object] nickname = Iw07_magmaeater (...) pos = 25050, -4300, 13250 Archetype = magmaeater loadout = magmaeater_load

    If you want to, you can add my 40 custom ales to your package.
    They are all finished and open source

  • no description available
    391 Topics
    5k Posts

    I am aware that my thread(s) are all me begging people smarter than myself to investigate things for me, but uh:

    Explosions cannot be given a weapon_type for WeaponModDB purposes, meaning that something like interclass balance (in the case of Discovery) using shield resistances kind of falls flat the second you mix in a missile or flak-like weapon that uses explosion damage.

    I’d be interested to know if it’s possible for explosives to be capable of having a weapon type assigned, and if it is possible, how difficult it’d be.

  • no description available
    192 Topics
    1k Posts

    Just noticed from your file paths you might be using the old svn version of FLHook.

    The newer FLHook is on Github: https://github.com/Friendly0Fire/FLHook

    Should be easier to make the edit and compile.

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    69 Topics
    557 Posts

    prices.cfg

    by

    dsacesrv

    seems to be wont work this way anymore…

    ... Marketgood = li01_01_base, gf6_package, 646000.00000, 0 Marketgood = li01_proxy_base, gf6_package, 646000.00000, 0 ... ```Or i missed something?
  • Plugin Requests and finished Plugins
    32 Topics
    402 Posts

    Still interested in obtaining this plugin, if anyone is interested in earning a little cash for the work. I’d be happy to discuss it further in PM if anyone is willing.

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  • no description available
    12 Topics
    87 Posts

    Erf, sad, even if the comments are only barely understandable, i’m sure, some of us can still “read” the code withtout the comments and understand it, for exemple, software developers can surely read it with ease XD