Wreck Rotation
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Title says it. Trying to figure out how to make a lootable wreck that rotates on an axis like a planet. Any ideas?
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Theoretical use the same line as the planets do:
spin.
For example:
spin = 0.000000, 0.100000, 0.000000If the spin is less than 0.1 the wreck will rotate, but it will “stop” after a while. spin = 0.1 or higher will do it continuous.
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ah, another treshold to be broken.
is there an offset to change the minimal value for continuous spin? -
Yep, works perfect at 0.1. Thanky.
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Here’s a partial solution to spinning down (Maine keeps spinning, but Manhattan and Pittsburgh still stopped). Don’t know if it affects anything else.
common.dll 0E698E 7C->EB = some planets keep on spinning ~adoxa
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Ah, thanks Adoxa. I’ll be messing with that one for sure.
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California Minor stops spinning after a few seconds also. Other ingame motion might have something to do with it. I’ve noticed it continue to spin for up to 15 seconds or so and then stop, and other times I’ve noticed it stop spinning as soon as the docking ring opens and closes. In as little as 6 seconds after login.
I set Manhattan to 0.1 spin but was getting motion sick fairly quickly. That’s just too fast.
I did apply that hex hack you offered Adoxa, but that didn’t fix it.
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common.dll 0E79BD 03->02 = planets (and more) keep on spinning ~adoxa ```That will definitely keep the planets spinning (but you still need the other one), but I'm not sure if it will have an adverse effect on anything else.