Dev's Limit Breaking 101 Techniques
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[c]DCC1[/c] is the armour [c]class_type[/c] and/or [c]139AFC[/c] from [c]00 BA 29[/c] to [c]10 A7 27[/c] to consider it attached (might not work).
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Cloaking Devices surprisingly are/seem to be External Equipment. Armour may be Internal Equipment. This could be the reason why certain checks do not work properly here. But that’s just a guess.
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IrateRedKite Administrators Historic Supporter Wiki Contributorwrote on 3 May 2023, 14:46 last edited by
adoxa wrote:
[c]DCC1[/c] is the armour [c]class_type[/c] and/or [c]139AFC[/c] from [c]00 BA 29[/c] to [c]10 A7 27[/c] to consider it attached (might not work).This partially works! The hardpoint restriction is enforced when the armour is mounted, which is most of what I wanted. However: the equipment model itself is unfortunately not mounted on the HP. I’ll check around a bit and double-check I’ve not stuffed up implementing the model itself.
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IrateRedKite Administrators Historic Supporter Wiki Contributorwrote on 4 May 2023, 11:12 last edited by
Another request! it appears that player scanner range for NPCs in MP is capped around 6500m, does anyone know where this value might be changed? It doesn’t appear to be in limit breaking, but I feel like I’ve seen this one floating about before.
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In the NPC Behaviour section
500i content.dll 06C470 Dev max range at which NPCs will scan your cargo
2500f content.dll 06C717 Dev max range at which NPCs will initiate scan of your cargo -
IrateRedKite Administrators Historic Supporter Wiki Contributorwrote on 4 May 2023, 17:22 last edited by
When I say scanner range, I mean the range at which the player can see NPCs, not the other way around! I’ve adjusted a few offsets, but it unfortunately appears to be capped in multiplayer and I’ve not had any luck raising it past that point.
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I changed [c]ge_s_scanner_01[/c] to [c]range = 25000[/c] and increased [c]086AEC/F0[/c] to 49e6. With two players 7K apart I also saw NPCs at 7K (and briefly one player saw an NPC at 21K).
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IrateRedKite Administrators Historic Supporter Wiki Contributorwrote on 5 May 2023, 14:43 last edited by
Well this is very strange, these offsets don’t seem to change the MP behaviour at all for me! It’s 100% the scanner. If I move out of range and back, the NPCs persist at least out to 12-14k. Could there be another value (not scanner range, that’s set to 10,000!) that’s capping this?
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IrateRedKite Administrators Historic Supporter Wiki Contributorwrote on 12 May 2023, 12:16 last edited by
Solved this! The offsets were the correct ones, but were being overridden by an FLHook plugin (that rightly shouldn’t have been touching them, given it’s purpose!) Many thanks for the help.
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Sup folk, I would like to contribute to the list
---Render--- Location of AMD's D3DFillmode (instead use fillmode=1/2/3 in dacom.ini's [Renderpipeline]) atiumdag.dll C652B 639A712B 8B 87 C0 2C 00 00 = default(solid) B8 01 00 00 00 90 = point B8 02 00 00 00 90 = wireframe
---Universe--- "Overall sun color impact in the universe (makes darker to lighter) " frelancer.exe 1C89C0 [double] 005C8A30 255(default) Space particles around player outside fields(hardcoded value) freelancer.exe 14BDF7 [2 bytes] 0054BDF7 80(default value) Space particles around player outside fields(dynamic value) freelancer.exe 006797A8 [2 bytes] 80(reads hardcoded default value) "Make sun flare size modifiable" freelancer.exe 11250D [adress byte] 0051250D (re-route read to somewhere else) DC 2D B8 89 5C 00 -> DC 2D 3B 90 5C 00 freelancer.exe 1C903B [DOUBLE] 005C903B (set-up a double value in not used adress) 00 64 80 5B 00 64 80 5B -> 00 00 00 00 00 00 24 40 (1 = 3FF0, 10 = 24 40) "Sun flare brightness" freelancer.exe 10F982 [float] 0050F982 1-10(maximum effect) "Sun GREEN color impact in universe(dynamic value, changes every switchout)" freelancer.exe 2798F9 [byte] 006798F9 1-255 "Sun BLUE color impact in universe(dynamic value, changes every switchout)" freelancer.exe 2798FA [byte] 006798FA 1-255 "Sun GREEN color impact in universe(static multiplier value)" freelancer.exe 10262 [byte] 00410262 1-10 "Sun BLUE color impact in universe(static multiplier value)" freelancer.exe 10267 [byte] 00410267 1-10 Ship light points modifier, turn them into rainbow freelancer.exe FDDDE [float] 004FDDDE 1 -> 2
---Fields--- Turn off opacity transition of static objects in asteroid fields freelancer.exe 213855 [bool] 00613855 01 -> 00 Turn off opacity of ambient field in asteroid field(buggy view) freelancer.exe 213854 [bool] 00613854 01 -> 00
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Venemon on 21 Dec 2023, 12:04 last edited by
@Venemon Thanks for these! I’ve added them to the Limit Breaking wiki page
On question though, where is atiumdag.dll located? It’s not included with Freelancer, assuming this is a system dll the game can read when dropped into the EXE folder?
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sup
atiumdag is located within system files, it is an AMD related file that have access to Directx functions, you can edit its memory while game is running, I didn’t try moving it into game
files, dont think it will work.instead of doing those you can add in dacom.ini
[RenderPipeline]
fillmode = 2
It will launch the game as Wireframe (Knowledge base doesn’t have this information in there)atiumdag.dll
“file v8.14.10.761. It is for fixing rendering issues in games with AMD/ATI GPUs.” -
"Group member's nav position refreshes every second" D8 15 40 3E 5D 00 -> D8 15 CC 2E 5D 00 | freelancer.exe 96323 D8 25 40 3E 5D 00 -> D8 25 CC 2E 5D 00 | freelancer.exe 96336
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server.dll A551 "Change zone damage from percentage to flat 100 per tick (higher the zone damage faster it applies) " D9 44 24 20 8B 15 9C 42 E3 04 D8 32 8B 07 -> D9 05 DE 97 42 00 8B 15 9C 42 01 05 8B 07
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IrateRedKite Administrators Historic Supporter Wiki Contributorwrote on 23 Dec 2023, 09:52 last edited by
@Venemon Damn dude, these are great! I’ve added them to the relevant Limit Breaking categories. Thanks a ton for finding these, I will likely get quite a bit of use out of the group navmap one.
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Common.dll+4CED4 "Guided projectiles wont give up tracking a target" 75 09 -> 90 90
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Venemon on 11 Jan 2024, 09:21 last edited by
@Venemon Nice find! I’ve added this one to the list
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Just tried this, works well i have to say. Nice find
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offsets were bad, sorry for spamming folk xd
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bad offset
1042/1126