Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Holy. S***.
That lightning. Wow. How was that done?
MK
Which part of the video? Do you mean the background stars? Lighting of the stars or Suns? Need some more info and I can show ya
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The lightning in the nebula. Starts at 1:17, goes to 1:32. I’ve never seen that before.
MK
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Isn’t that the ALE used within Tekagi’s Arch?
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FF got it. Here’s the code I use for it:
[Zone]
nickname = [Insert name of nebula here]
ids_name = 0
pos = 0, 0, 0
shape = ELLIPSOID
size = 120000, 600000, 400000
property_flags = 32768
property_fog_color = 20, 10, 70
interference = 10.0
spacedust = outer_sanctum_lightning<–-this gives you the lightning
spacedust_maxparticles = 50
visit = 128 -
I have to say I wouldn’t have thought putting it as spacedust… Clever
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Ya, I found some really neat FX that I’ve started using for atmosphere and such. I can put the code of all the decoded FX I use if people are interested. Thanks for the kuddos ;D
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Excellent job Sushi, finally somebody else realising that suns should be big lol. Nice lighting as well, excellent stuff
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Thanks Gibbon. I also love your work as well on the BSG Mod. It looks phenomenal! And ya, never understood why suns were 1k-2k…lol.
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Sorry for the double post but I thought people might be interested in this:
All our main developers have started to write developer blogs to track the changes we’re doing to the mod. From new bars, new stations, custom hitboxes, new ships to new systems, we have it all being written about in our blogs
http://freeworlds.koh3.com/freeworlds-2-dot-0-vf129.html
Please join us and follow the development, and developers, of one of the best SW mods Freelancer has ever seen!
You can view this as a guest, too.
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Bravo! sushi, im really lovin the new systems.
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We have a new website
Those are all in game shots, btw.
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it Just gets better and better every time
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I finally made the next video in the Freeworlds 2.0 Development Saga
The fighter arena didn’t come out as well as I wanted on the video. Basically, when I’m screening all around, I’m showing how there are mines encircling the entire 2km radius duel arena.
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Some new information for you guys about the FW 2.0 Development!
System Layout:
The new layout contains 19 systems. Their position have been made according to StarWars canon as much as possible.
The trade routes run from the outer rim systems, that provide basic commodities, to the core worlds, where more complex products are made, like ships. Then back to the outer regions, where these products are deployed.
A dynamic economy has prices changing due to offer and demand, as well as basic products that are required to rebuild capital ships that have been destroyed on our weekly Territorial Engagements.
New Bases:
Here is an example of the new bases CzW and Mirkha from the French FW are making for 2.0 and their French Mod:
Visit our community blogs at: http://www.freeworlds-mod.net/forum/viewforum.php?f=44
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Looking very good there Sushi
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Thanks, Gibbon! That’s a big compliment coming from a modder like yourself
http://www.youtube.com/watch?v=kekzl0LyOZ8
This is the 6th video in the FWs 2.0 Development series. This video showcases the three new systems we’ve been making, NPCs and MC80 fuse effects. A big thanks goes out to EvilleJedi for his amazing models and Forsaken from the Shattered Worlds mod for use of his Nebula Texture.
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I like the Bespin, and I was try to make one, but I think no one can be good more then your.
Nice work Sushi, I will keep looking your great mod.
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Thanks for the compliment, Jong! Our team has more great things in store