How does your multiplayer callsign work?
Locked
Speciality Modding
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Thank’s to Adoxa’s work with Callsign.dll we know how single player calls the player, and it’s because of some values assigned within Content.dll. However, while looking into it, I noticed that the handling of multiplayer ids seems to be totally different, with each person having their own (seemingly random?) assigned id.
Does anyone know how multiplayer knows what to refer to the player as?
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i really am.
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This is just a though, but each player is assigned an ID when logging into the server, I think on many servers these can be shown with /id or /ids
Is the callsign maybe always corresponding to that number?
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Afaik the id given to the players is directly the callsign number.