TBH Iām not exactly sure what your on about ???
The CMP & 3DB have no part to play in damage sensing, theyāre only real funtion is as a place to hang the texture ;D. Itās the SUR and [CollisionGroup] that do the hard work of damage control, if either of those isnāt working right then damage wont be passed around properly.
Iāve only ever done destructibles on what I concider player flyable ships, ie ones that fit inside a dreadnaughts docking bay without sticking through it. Because of this I use the Shield Bubble setting on the exporter rather than the splicer, as it gives me exactly the SUR construction required for destrucibles (IMHO).
The damage capās are nothing more than a cork to fill a hole in the mesh, I have no idea if they take damage and pass it on to the Root as Iām usually to busy trying not to die to notice :P. Even when testing my own itās hard to tell what damage is coming from where, I park outside Buffalo and let the base & 8 or 9 rogues/outcasts pound the crap out of it, Iāve seen them being hit, just no idea if they pass on damage or not ( to many shots hitting at the same time to tell).
Just so everyone knows, I havenāt done anything with Freelancer since I did SURs for Gibbonās Galactica 2.0 mod, info your getting is from my memory, and itās not as good as it used to be š