You should have generated the strings list, which would have allowed converting the material CRCs to names. Having done that, you’d see the first material is the edge, the second is the main texture and the third is the hardpoint mount.
Modeling and Texturing
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Eagle clone
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How to texturing for nebula exclusion?
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Texturing in 3DS Max.
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3D Ripper DX
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[Resource] HD-Textures for Freelancer
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Help with texturing
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Converting to Freelancer
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FL Texture trouble
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Asylum51 Ship Pack
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.MSH to .MS3D
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Vanilla Fl ships questions
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Animated Ship Models
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Sur Exporter without 18 limit?
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Extracting Starlancer textures
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Group number limit?
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From model to ship…
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Custom npc problem
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