If you can figure the deltas out to make a storm travel around the atmosphere, while spinning, I’d love to see that 😛 Mixing mesh and mat anims gives a rather wide range of possibilities and is relatively easy.
wow I just almost swallowed the screw from the bottom of my pepper mill 😕
Which is what I’d been thinking about for a binary star model, and a little niftier black hole that swirls and sucks ( sounds like a naughty solar :oops: ) instead of just spinning. Apply this to the hurricane idea above and you have some nifty storm stuff going on. It’d look pretty sweet, particularly on huge gas planets like Jupiter with that gnarly “eye” which both circumnavigates and spins. Might take some work aligning the “eye” section with the right band on the texture, but it’d be another cool touch for our travelers to break the monotony of barren space flight.
Recall that binary star orbits are wobbly because of gravity and centri(whichever)al forces wobbling them throughout the rotation. Without mat and mesh anim together, more accurate portrayal isn’t possible. Mat anim can handle the task of the gas exchange between binaries; then your dual star model with an offset axis can rotate around an invisible poly with its own offset axis.
Anyways, just saying, why not use all the tools available? Flying through space with static planets gets boring.
//offers CoT some antihistamine//