Conventional Modding

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  • Freelancer original music trouble

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    @Gist:

    Never mind, it was a great amount of information you shared.
    I never played with musics before and frankly I didn’t pay attention to the nicknames and filenames in music.ini. It was caffeine related problem I guess.:-D
    If I want to make new music in the future your information will be useful.

    So, thanks again

  • Troules with open sp

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    E:\FL\Scratch\Source\Common\Systems.cpp(3059) : *** WARNING: get_base(0XB8248C88) failed. ```That could be the problem. It's not a vanilla base, so you'll have to generate your own hashes.

    C:\work\builds\dalibs\dalibs-build\build\Src\WavLib\wavlib.cpp(32) : ERROR:General:StreamingSound: missing MP3 codec?

  • Partial Looter without flhook?

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    Yeah I’d like to see it if it it isn’t too much trouble.

    Chess

  • Explosion resistance - weapon entry

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    ok so.

    if you have a weapon with 10000 total vitality and a damage resistance of 0.75,
    and fired a missile at it that did a max of 10000

    the impact would only do 75% of the 10000 potential damage[d]? or would it do only 25% of 10000
    [/d]

    [d]and also, if your weapon has 10000 HP and a resistance of 1.0, and you shoot it with a normal weapon that does 10000 hull damage, the gun would not be affected? [/d]

    the gun will be destroyed, explosio_resistance is only about explosions and afaik fuses, not beam weapons

  • Lootable fields how do i make more loot ?

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    I hate those nomad sticks…
    Not because of anything other than the fact that I think they should do much more damage on impact than any regular asteroid and I can’t change it.

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    Welcome to Freelancer.

    I wish everyone would get along.

  • Exploding loot and damage

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    I’ll try your suggestion Timmy. What settings do you recommend to ensure that the ship is there whenever a player shows up? Also, how to ensure that the ship always carries the same name and infocard?

    @JONG, I’ll give your suggestion a shot as well JONG although I see none of the other CDs have that switch set and NPCs use those CDs just fine.

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    I started ripping chunks out of the system involved (tohoku Ku07) until the problem went away.
    It looks like it was primarily related to patrol paths so I reviewed those in detail to find that I had deleted all the path_label entries.
    Once I put those in and labeled them correctly the problem went away.

    So far so good…
    I didn’t realize that those entries were significant. I thought they were more like comments in the section and not read for some reason.

  • Residual damage

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    well a beam mod isnt really the answer to this, because the point I wanted to make, was I wanted to be able to make a weapon, that can do damage over time after it stops hitting the target.

    in the case im trying to get across, is potent acid encapsulated within projectiles that explode on a ship and cause an erosion to occur. or in simple FL terms, a bullit that hits, and keeps doing damage for say 2 seconds after wards.

    so, the impact might do very little, but the acid inside would make up for it with a slow degrade of the enemy ship.

    impact = 5 damage
    degrade effect = 10 dps for five seconds

    having a beam weapon would not help this because yes it can allow very small amounts of damage to mount up very quickly, people would still have to consistantly hit to do damage.

  • Open Singleplayer

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    Delete restart.ini too. And don’t do anything regarding m13.ini, it’s just messy. Use my method outlined in this thread.

  • Textures and Performance Settings

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    Most custom models don’t have multiple LOD’s in the mesh, usually just one.

  • Upping the Credit Limit

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    adoxa wrote:
    Here’s the big (untested) patch to catch cash overflow errors (so the magic 2 billion value should be possible) and remove the limit altogether (maxing out at the magic 4 billion value) when determining worth. Didn’t look into preventing transactions.

    # Test for overflow when adjusting cash. # Treat worth as unsigned (and "unlimited"). # Jason Hood, 14 & 16 December, 2010. File: freelancer.exe # Display current worth (any monetary value) as unsigned. 077A14: 00 CA 9A 3B [ 40 42 0F 00 ] 077A22: 73 [ 7D ] 077A2A: 31 D2 F7 F7 84 C9 96 [ 99 F7 FF 84 C9 8B F0 ] File: content.dll # Use unsigned worth for rank calculation. 0A947F: 83 C4 10 D9 44 E4 14 [ DB 44 24 30 83 C4 10 ] E8 A5 FC 05 00 03 44 E4 20 [ D8 44 24 14 E8 A1 FC 05 00 ] File: server.dll # Desired cash limit - maximum is 2_147_483_647 (FF FF FF 7F); # default is 999_999_999 (FF C9 CA 3B). 06F46E: FF C9 9A 3B [ FF C9 9A 3B ] 06F475: FF C9 9A 3B [ FF C9 9A 3B ] 06F4A6: FF C9 9A 3B [ FF C9 9A 3B ] 06F4AD: FF C9 9A 3B [ FF C9 9A 3B ] 06F517: FF C9 9A 3B [ 04 33 F6 EB ] 075437: FF C9 9A 3B [ F6 EB 0D 81 ] 0754E0: FF C9 9A 3B [ FF C9 9A 3B ] 0754E7: FF C9 9A 3B [ FF C9 9A 3B ] 076421: FF C9 9A 3B [ F6 EB 0D 81 ] 06CD6C: 7E [ 76 ] # unsigned test for cheat detection # Handle overflow for IServImpl::ReqChangeCash. 06F4E9: 54 [ 44 ] 06F4F1: 97 [ 87 ] 06F4FC: 90 90 [ 03 F0 ] 06F509: 4F [ 57 ] 06F50C: C9 [ D2 ] 06F514: 01 D6 B8 [ 85 F6 7D ] 06F51B: 70 0A 79 04 [ 0D 81 FE FF ] 31 F6 EB 06 [ C9 9A 3B 7E ] 39 C6 7E 02 [ 05 BE FF C9 ] 89 C6 [ 9A 3B ] # Use unsigned values when calculating current worth. 06FB99: 01 CD 73 15 5F EB 79 [ 81 F9 FF C9 9A 3B 7F ] 06FC05: 00 01 F5 72 0F EB 04 [ 13 81 FD FF C9 9A 3B ] 06FC1C: FF FF FF FF [ FF C9 9A 3B ] # Handle overflow for pub::Player::AdjustCash. 07541A: 90 90 [ 03 F0 ] 075432: 03 74 E4 10 B8 [ 85 F6 7D 04 33 ] 07543B: 70 08 79 02 [ FE FF C9 9A ] 31 F6 39 C6 [ 3B 7E 05 BE ] 7E 02 89 C6 [ FF C9 9A 3B ] # Handle overflow for pub::Player::RewardGroup. 076401: 90 90 [ 03 F0 ] 07641C: 03 74 E4 10 B8 [ 85 F6 7D 04 33 ] 076425: 70 08 79 02 [ FE FF C9 9A ] 31 F6 39 C6 [ 3B 7E 05 BE ] 7E 02 89 C6 [ FF C9 9A 3B ] ```(Search for BPatch to apply it automatically.)

    Find a problem.

    If you are edited above hex, then you can’t let this hex edit to work:

    http://the-starport.net/freelancer/forum/viewtopic.php?post_id=32877#forumpost32877

    even you make a new ptough.ini files and setting it to level 100, even you setting your credits to 2147483647, in the game you will still see your level is 40 limit.

    May anyone can solve it?

  • Extra Nav Map Level

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    Thanks this helps a lot! xD

    Now to try implement hehe

  • Universe and System Map

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    theres still no change efter editing that one too 😞

    EDIT:

    Alright. awesome, after much more indepth and painstaking searching i’ve found the correct icon to change the player ship icon in the nav map.

    the correct file is:
    \data\interface\neuronet\navmap\newnavmap\spaceobjects\nnm_sm_info_position.3db

  • Invisible Gun Fire from Mission Solars

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    Great, thanks Adoxa! Good to see you back around!

  • Maximum number of factions on a base?

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    actually after a little more work I think I can answer my own question.

    Li01_01 in vanilla has 14 factions on base (so it’s possible to have up to 14), however only 3 offer missions.

    After a little experimentation I’ve managed to get up to 6 factions offering missions from a single base, after that I get a server crash.

    Hope this helps someone, hope my findings match other peoples.

    Cheers,
    Rik

  • My volume/mass equation : where is the flaw ?

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    Well it is good fun experimenting when we have the time, and a great feeling when things come to light and we understand them better.

    But Real Life has taken over for me for the past many months, so I’ve not been able to contribute much.

    I’m still making new surs and cmps now and then as we have Schmackbolzen and P1p3r’s and Adoxa’s tools, but I can’t spend much time on those either.

    At the end it’s a free-time hobby, and we would waste our time on other things if it wasn’t FL. 😉

  • A little help with system editing?

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    Check your in box m8

  • Permenant 3D audio setting

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    Thanks FF. 🙂

    well, i can say that ive never experianced such a bug as w0dka described, while having 3D audio active. I run window’s Vista home premium 32 bit.

    so just to kinda close the thread, does anyone know how to make 3D audio automatically active for players who play my mod. ?

    and if possible remove the ability to turn it off.

    yes i am aware of the problems outlined throughout this thread 🙂

  • ECM Fields and scanner invisible ships

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    this is interesting, thats what i was looking for. how would it be subject to abuse ? just wondering 🙂