well a beam mod isnt really the answer to this, because the point I wanted to make, was I wanted to be able to make a weapon, that can do damage over time after it stops hitting the target.
in the case im trying to get across, is potent acid encapsulated within projectiles that explode on a ship and cause an erosion to occur. or in simple FL terms, a bullit that hits, and keeps doing damage for say 2 seconds after wards.
so, the impact might do very little, but the acid inside would make up for it with a slow degrade of the enemy ship.
impact = 5 damage
degrade effect = 10 dps for five seconds
having a beam weapon would not help this because yes it can allow very small amounts of damage to mount up very quickly, people would still have to consistantly hit to do damage.