Conventional Modding

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  • Adding INFOCARD info

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    Adoxa’s FRC (Freelancer Resource Compiler) is best IMO (My Vote!).
    Had to read readme not just few, thousand times until this empty head could figure out how to finish.
    Once I did it, its so damn easy now to update with new entries or make fresh new.
    The really pain was to convert all GENERATE…. scripts from mod to corresponding numbers in .DLLs.
    Basically its just exporting old (used) dll to .frc (text format), duplicating entries, changing numbers / content and importing back to .dll.
    After that, updated changes can be only imported over and over.
    Peace of cake.

    Possible that

    CK256 wrote:
    FL Dev is the best tool for adding names and info cards
    http://forge.the-starport.net/projects/fldev/files

    and you can use it easier (never tried), so go ahead first with that.

  • Hack Request/ Enable Unused Feature

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    He have done it by creating solars.

  • Universe Map Background

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    About names on map(“SIRIUS SECTOR”, “RHEILAND” etc). They’re all inside resource.dll, open it with reshacker and find by name, then modify or replace with space to get them disappeared.

    Also check out territory plugin at http://adoxa.110mb.com/freelancer/plugins.htm

    And some hacks about diamonds if you’re gonna squeeze the map like this http://i48.tinypic.com/ngdblt.jpg

    freelancer.exe 915c8 1.0f - diamods' size freelancer.exe 915f4 D007h (2000d) - the more value, the more diamonds' size variation

    Give us the second navmap!))

  • Freelancer Explorer: Nomads

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    Glad it was something so simple. You’ll not make that mistake again.

  • Anybody every make an EV mod?

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    It is very unlikely, if you haven’t seen it around here or on ModDB.

  • Mav's pack

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    Hi all.

    Is there any chance someone downloaded the pack and more specifically, the ships when MegaUpload was still online?
    I might be able to to use the designs for another game, but it appears the designs are gone from my computer.

    If someone would be so kind to share the ship designs once more so I can pick them up again, I would greatly appreciate it.

  • Effect trigger on base dock

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    If u think of jumpdrive_activate effect that starts at 0.36 and ends at 0.46 is Disco’s modified effect.
    The real question is effect on first video which Im still unable to figure out how/why is triggered and what name is it?

    [EDIT]* Here is mod that does this. Change .zip to .flmod

  • Sound Effects Priority settings?

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    it might be possible to increase the total number of sounds played, have a look here:
    http://www.lancersreactor.com/archive/viewtopic.php?f=20&t=38245

  • Want to change a few things in vanilla FL

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    Try removing your saves.

  • Players Crashing Out

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    starworlds wrote:
    ok i have tried the player cleaner on a updated server version with a player file i no was having issues, and the crash still occurred

    Delete all visit entrys in that file and try again.
    If that solves the problem than you’ll know where the problem comes from.
    If not you’ll know where it doesn’t come from

  • Ammo Decay

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    another dud topic? :S

  • Server Side Modding [No Client Update]

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    woops i was jumping ahead of my self then lol sorry

  • Engine Trails

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    Replace “_playtrail” to “_trail” (without " " ) in engine_equip.ini

  • DX9

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    Ok thanks for the reply FF

  • Phpbb portal server stats

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    As M.o.D suggested, DSAM is what you look for.
    The web stats that is generated can be easily uploaded every few minutes with TinyUpLoader on your portal/site.

  • Script "Dictionary"

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  • Custom Starspheres

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    It may sound stupid, but you should use the Search function of this forum.
    There is at least one thread about this, and no, you shouldn’t need any special coding for custom starspheres (and if, it’s extremely easy).

  • Custom Ship Engines

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    oops sorry,
    yeah there are 3. a light fighter, a heavy fighter and a frieghter… they are…

    ge_rf_engine_01 = the lightfighter one
    ge_re_engine_01 = the heavyfighter one
    ge_rfr_engine_01 = the frieghter one

  • Armor as equipment

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    It’s an old one called Antares I used to work on it’s sadly no longer active, as I did most of the system building on the last release/update I still have the mod files.

    I think it was around the same size as Discovery 100+ systems, 300+ bases and about 250 ships (fighters and capital), although it had a non dynamic economy the economic structure was large and complex and paid as well(or better) than most missions.

    The MOD DB page is still there but the site links are broken

    http://www.moddb.com/mods/antares-expansion

  • NPCs using Bats and Bots

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    Old topic anyway I m not sure, if that info has been posted somewhere.
    So here goes a part of one of my old death fuses:

    …;-------------- dump cargo --------------
    [dump_cargo]
    at_t = 0.500000
    origin_hardpoint = HpMount

    With this, we did have NPCs, which were not dying.
    Clearly related crashes to this have not been noted.
    Setting
    at_t = 0.000000
    solved all issues.

    Obviously those NPCs made it, to repair from death.
    Dumping their cargo at the start of the death fuse,
    removes those bots + bats, before they can use it.

    Hope it helps.