Conventional Modding

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754 Topics 7.1k Posts
  • Hard Cmp Tutorial?

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    Alternatively, start learning UTFEditor immediately instead. HardCMP is ancient and lacks a lot of features. The only good thing about it is that it shows SURs.

    Yes, I know I’m not being helpful. I’m afraid I don’t have the time to write a tutorial for it.

  • HUD Texture Problem

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    Glad too see you got it all working fella! =]

  • Changing 'visit' state of systems mid-game

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  • Save game modding

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    For a more graphical program you could try out IONCROSS’ single player (save game editor) that you’ll find -> here
    If you are using a mod, make sure to generate the right GAMEDATA files with the given programm (also found on the above page)

  • Non-global cruise speed?

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    salutations

    Thanks again sumanuti. I really appreciate the immediate direct source for this non-global cruise speed.

    It is much better now. Cause before the NPCs were travelling too fast and they would crash to the surface of the planet because of the cruise speed was assigned to 1000. Right now I am the only one who has the speed of 1000 in-game and the NPCs are using 300 or the default cruise speed.

    😄 ayeayezir… 😄

  • Lifetime-free Solar?

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  • I would like to learn Modding

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    That last post should be made sticky somewhere it’s perfectly summing up the situation but also encouraging to start and keep up.

    Thumbs up Xarian_Prime

  • Converting mod to open single player

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    There’s also SP from MP, which creates a “New Game” based on the initial multiplayer character.

  • Help to extract mod from rest of Freelancer

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    Try

    Total Commander

    and compare (commands\synchronize directories)
    your working mod installation with a fresh FL install.

    Than choose a new directory instead of the FL install
    to synchronize ie. copy the additional or changed files
    from your mod.

  • Broken Destroy Solar Missions

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    HeIIoween wrote:
    Whats in the solarformations.ini ?

    [SolarFormation] nickname = BigSolar_01 type = Big_Solar_Formation pos = mandatory, Big_Solar, 0, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, 150, 0, 350, 1, 0, 0, 0 pos = optional, Defensive_Solar, -150, 0, -350, 1, 0, 0, 0 pos = optional, Defensive_Solar, -150, 0, 350, 1, 0, 0, 0 pos = optional, Defensive_Solar, 150, 0, -350, 1, 0, 0, 0 pos = optional, Defensive_Solar, 0, 0, 500, 1, 0, 0, 0 pos = optional, Defensive_Solar, 0, 0, -500, 1, 0, 0, 0 [SolarFormation] nickname = BigSolar_02 type = Big_Solar_Formation pos = mandatory, Big_Solar, 0, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, 129.409515, 0, 482.962921, 1, 0, 0, 0 pos = optional, Defensive_Solar, -129.409515, 0, 482.962921, 1, 0, 0, 0 pos = optional, Defensive_Solar, 353.553406, 0, 353.553406, 1, 0, 0, 0 pos = optional, Defensive_Solar, -353.553406, 0, 353.553406, 1, 0, 0, 0 pos = optional, Defensive_Solar, 482.962921, 0, 129.409515, 1, 0, 0, 0 pos = optional, Defensive_Solar, -482.962921, 0, 129.409515, 1, 0, 0, 0 [SolarFormation] nickname = BigSolar_03 type = Big_Solar_Formation pos = mandatory, Big_Solar, 0, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, 160.696899, 0, 191.511108, 1, 0, 0, 0 pos = optional, Defensive_Solar, -160.696899, 0, -191.511108, 1, 0, 0, 0 pos = optional, Defensive_Solar, 176.776703, 0, -176.776703, 1, 0, 0, 0 pos = optional, Defensive_Solar, -176.776703, 0, 176.776703, 1, 0, 0, 0 pos = optional, Defensive_Solar, 383.022217, 0, 321.393799, 1, 0, 0, 0 pos = optional, Defensive_Solar, -383.022217, 0, -321.393799, 1, 0, 0, 0 [SolarFormation] nickname = BigSolar_04 type = Big_Solar_Formation pos = mandatory, Big_Solar, 0, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, -147.916397, 0, 317.207733, 1, 0, 0, 0 pos = optional, Defensive_Solar, 147.916397, 0, -317.207733, 1, 0, 0, 0 pos = optional, Defensive_Solar, -317.207733, 0, 147.916397, 1, 0, 0, 0 pos = optional, Defensive_Solar, 317.207733, 0, -147.916397, 1, 0, 0, 0 pos = optional, Defensive_Solar, -353.553406, 0, 353.553406, 1, 0, 0, 0 pos = optional, Defensive_Solar, 353.553406, 0, -353.553406, 1, 0, 0, 0 [SolarFormation] nickname = BigSolar_06 type = Big_Solar_Formation pos = mandatory, Big_Solar, 0, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, 434.666626, 0, -116.468567, 1, 0, 0, 0 pos = optional, Defensive_Solar, 116.468567, 0, -434.666626, 1, 0, 0, 0 pos = optional, Defensive_Solar, 318.198059, 0, 318.198059, 1, 0, 0, 0 pos = optional, Defensive_Solar, -434.666626, 0, 116.468567, 1, 0, 0, 0 pos = optional, Defensive_Solar, -318.198059, 0, -318.198059, 1, 0, 0, 0 pos = optional, Defensive_Solar, -116.468567, 0, 434.666626, 1, 0, 0, 0 [SolarFormation] nickname = Defensive_02 type = Defensive_Outpost_Formation pos = optional, Defensive_Solar, 0, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, 247.487381, 0, 247.487381, 1, 0, 0, 0 pos = optional, Defensive_Solar, -247.487381, 0, 247.487381, 1, 0, 0, 0 pos = optional, Defensive_Solar, 247.487381, 0, -247.487381, 1, 0, 0, 0 pos = optional, Defensive_Solar, -247.487381, 0, -247.487381, 1, 0, 0, 0 pos = optional, Defensive_Solar, 0, 0, -500, 1, 0, 0, 0 [SolarFormation] nickname = Defensive_03 type = Defensive_Outpost_Formation pos = optional, Defensive_Solar, 0, 0, 450, 1, 0, 0, 0 pos = optional, Defensive_Solar, 190.178223, 0, 407.838501, 1, 0, 0, 0 pos = optional, Defensive_Solar, -190.178223, 0, 407.838501, 1, 0, 0, 0 pos = optional, Defensive_Solar, 344.720001, 0, 289.254425, 1, 0, 0, 0 pos = optional, Defensive_Solar, -344.720001, 0, 289.254425, 1, 0, 0, 0 pos = optional, Defensive_Solar, 0, 0, 100, 1, 0, 0, 0 [SolarFormation] nickname = Defensive_04 type = Defensive_Outpost_Formation pos = optional, Defensive_Solar, 150, 0, 259.807617, 1, 0, 0, 0 pos = optional, Defensive_Solar, -150, 0, -259.807617, 1, 0, 0, 0 pos = optional, Defensive_Solar, 300, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, -300, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, 150, 0, -259.807617, 1, 0, 0, 0 pos = optional, Defensive_Solar, -150, 0, 259.807617, 1, 0, 0, 0 [SolarFormation] nickname = Defensive_05 type = Defensive_Outpost_Formation pos = optional, Defensive_Solar, 0, 0, 300, 1, 0, 0, 0 pos = optional, Defensive_Solar, -285.316956, 0, 92.705101, 1, 0, 0, 0 pos = optional, Defensive_Solar, 176.335571, 0, -242.705093, 1, 0, 0, 0 pos = optional, Defensive_Solar, -176.335571, 0, -242.705093, 1, 0, 0, 0 pos = optional, Defensive_Solar, 285.316956, 0, 92.705101, 1, 0, 0, 0 pos = optional, Defensive_Solar, 0, 0, 0, 1, 0, 0, 0 [SolarFormation] nickname = Defensive_06 type = Defensive_Outpost_Formation pos = optional, Defensive_Solar, -281.907776, 0, 102.606041, 1, 0, 0, 0 pos = optional, Defensive_Solar, 281.907776, 0, -102.606041, 1, 0, 0, 0 pos = optional, Defensive_Solar, -102.606041, 0, 281.907776, 1, 0, 0, 0 pos = optional, Defensive_Solar, 102.606041, 0, -281.907776, 1, 0, 0, 0 pos = optional, Defensive_Solar, -318.198059, 0, 318.198059, 1, 0, 0, 0 pos = optional, Defensive_Solar, 318.198059, 0, -318.198059, 1, 0, 0, 0 [SolarFormation] nickname = Defensive_07 type = Defensive_Outpost_Formation pos = optional, Defensive_Solar, 250, 0, 0, 1, 0, 0, 0 pos = optional, Defensive_Solar, -125, 0, -216.506348, 1, 0, 0, 0 pos = optional, Defensive_Solar, -125, 0, 216.506348, 1, 0, 0, 0 pos = optional, Defensive_Solar, 225, 0, 389.711426, 1, 0, 0, 0 pos = optional, Defensive_Solar, 225, 0, -389.711426, 1, 0, 0, 0 pos = optional, Defensive_Solar, -450, 0, 0, 1, 0, 0, 0
  • Milkshape Exporting

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    StarTrader wrote:

    sumanuti wrote:
    Put this into MS installation, too!

    Mediafire requires sign-up, I don’t do that so I can;t access the files, Sumanuti.

    I use www.fileswap.com, they promise it is permanent (but only time will tell) and you can upload files there for free and anyone can download them for free and no sign-up, and you can get more free storage capacity just by creating a free, no-strings account.

    Sry, StarTrader, atm MediaFire seems better IMO. Files are accessible (only needed captcha this time) and files are not deleted. Fileswap does delete files if they are not downloaded around 6 months at all (I get a warning to save this files - see attachment) and download speed is limited - so not recommended for bigger files.

    Dropbox is still best (forgot pass for it) with seems no ads and rest annoying things, but who knows for how long.

    @ Devastation
    Keep in mind that with last Pip3r’s exporter, the Root group (Main group) in MS has to be named with the same name as it will be exported to .cmp. Otherwise I got an error that parameters (i think) is incorrect!
    GL, m8!

  • Where to add dump cargo fuse

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    Yep, removing those lines should stop the crash, so you shouldn’t need anything else.

  • Capship Docking

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    Thing is, vanilla THNs sometimes are structured quite vaguely and there is no system or pattern by which the different entity types are sorted throughout the file. Also, bases are usually made up of multiple THNs, so you would have something like one for the markers, one for animations, one with the actual props in it etc.
    Anyway, you do not need to have the player’s ship in a THN in the first place. Menu backgrounds, for instance, are THN based, too, but there is no reference to any player ship at all. So in your base THNs you want to look for an entity that is obviously referring to the player ship and see that it rather refers to some object that you want to use as your shuttle instead.
    If you happen to have a THN decoder or SDK, it doesn’t take a lot to read through them and learn to understand them. When I learned them, the tutorials were either unavailable to me or very old and insufficient. You still might want to have a look at our download section and our Lancer’s Reactor archive. There should be at least enough to get you started 😉
    Good luck!

  • The Freelancer Icon

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    You need your new icon first, of course and load it up into your alternate exe file. It may very well be, that your desktop shortcuts do not change instantly, but I’ll just assume you know how to update them and fix the bug.

  • Scale Problems

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    Be careful making the planets bigger in vanilla fl, it will cause crashes due to them encroaching into patrol paths and zones etc.

  • Visible player hit effects?

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    I’m well aware this is an old topic, but I can confirm that this is true. I’m considering putting explosions instead, but that’d mean having a LOT of them and I’m not too hot on the idea.

    Has there been any progress since then?

  • How do you make icons?

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    It’s a lot of pleasure when you get the first “proper” one to work from scratch and understand it. Then the next ones become easier and faster to make.

  • How do I make weapons platforms

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    thank you guys that really helped 😄

  • Interface Editing

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    k thx

  • HUD editing: The meshes

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