Speciality Modding

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  • 0 Votes
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    Forget about it - it’s used all over the place.

  • Make a new effect.

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    Thank you, I didn’t know this point. I go to test custom effect with crc so can you help me for the crc calculator and the next steps.

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    Thx! Very useful for station’s subtargets

  • Problem to make a new effect.

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    This tool has been available for 2 years and it makes the the crc value for you…

    http://digitalbrilliance.com/Downloader/index.php?action=downloads&id=33

  • Hypergate effect

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    Thank you.

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    OutCast wrote:
    First, hitting FP9 domes, or anything attached with ‘parent’ to actual base won’t do any damage. I guess that’s your problem with Cardiff.

    Yeah, I thought so, but it is not. I checked the part I launched missile at in hardcmp - it’s not a parent object.

    Sure I will try testing without parent objects, but asteroid bases don’t have them - so I bet that the result will be the same as described above.

    So I really wonder why cmp centre and slected base centre(the centre of the base when you select it in space) do not match.

    OutCast wrote:
    Second, when hitting asteroid-like base with missile/torp it won’t do damage unless it hits “metallic” part of it. Don’t know whether this is a material problem, or explosion ranges again.

    By metallic you mean docking sphere?

    some more questions:

    1a).Why cmp centre and slected base centre(the centre of the base when you select it in space) do not match?
    1b).How to make them match?

    2.) Anything to do with asteroid-like bases?

  • Checking for existing FL install

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    Ok thanks man, I appreciate it!

  • Random Spawning of Solars in Zones

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    http://cs4303.vkontakte.ru/u3924811/93471921/x_08086b49.jpg x)

    How about question #7?

    Mission stations are standing like a stone, but npc stations are rotating like yoyos ;(

  • SDK audio entries Question

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    Thx Startrader

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    Vital wrote:
    In Order to find out weather your crash is patrol_path behavior related:
    Step 1:

    Step 2:

    Nice tests, Vital!

    .

  • Need help with ErrorChecker log

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    Yes these are known typos in the original files.

    All the FMHEAD_MOTION_WALLA_CASL_JUNI_000LV_XA_01 scripts should have an SC_ prefix like this:-

    SC_FMHEAD_MOTION_WALLA_CASL_JUNI_000LV_XA_01

    And SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_07 should be _05 like this:
    SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05

  • Player's battleships Dockable, need help

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    I have made what you advised me and i still have the same problem:
    It works in only one system.
    To be sure that the mobile base exist, i’ve used the .beam command and i’ve docked in the mobile base of New-York (One of the systemes which doesn’t work) The base exist but when i leave the base, server crashes!

  • ORBITING SUNS?

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    and a thread on it:

    Tut by rimshot
    Re: [General Tutorials] Orbiting Planets

    You can get “it” dockable
    by using it as a kind of docking ring
    to dock a (hidden) base.

    Problem: the docking_sphere has 2 be as big or a bit bigger than the orbit

    And setting that will give strange effects
    on targetting that orbiting base.

    Besides i had the problem,
    that a ship ramming the orbiting stuff can
    make it change directions and speed up.

    For those who are curious:
    (The script evolved from a destructable clan base)
    –---------------------------------------------------------

  • Bigger navmap?

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  • Two tradelane questions…

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    Destroyerofworlds wrote:
    2: I want to make a tradelane that is unstable…by that i mean one that dies every now and again at different points…is that possible?

    Here’s my interpretation. It adds tl_failure = percent[, [i]distance] to tradelane [Object] sections. Percent is the probability of failure, between 0 (never fail) and 100 (always fail); distance is a number between 0 (fail when you’re right on top of it; not actually possible, I think) and 1 (fail right after entering the ring before it); default is 0.35. The first and last rings are immune to failure. It applies to all ships and will tell you “tradelane disrupted”. It only kicks you out of the lane (the ring is not damaged), so immediate re-entry is possible.

  • Steering arrows

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    Here’s a solution that effectively gives preference to space, rather than the HUD. You’ll lose the flashing icons and tooltips, but it’s the best I could come up with.

    filler->0x6A01FF1580725C00E9C5000000 in freelancer.exe, 0x19DD72 = shoot through HUD PART 1 filler->0x84E40F8834FFFFFF31C0C3 in freelancer.exe, 0x19DE44 = shoot through HUD PART 2 0x75->0x67 in freelancer.exe, 0x19D207 = shoot through HUD PART 3 0x79->0x6B in freelancer.exe, 0x19E103 = shoot through HUD PART 4 ```For the curious: Parts 1 & 2 test if the left button is down (GetKeyState( VK_LBUTTON )); if not the HUD is ignored. Of course, I would rather ignore the HUD if the right button is down, but that was only partially successful, and I couldn't track down why. Parts 3 & 4 simply point to the new code.
  • Is "All systems in one system" possible

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    i once did something similar, i may have it laying around my hdd somewhere, but i built the Sol System in a linear fashion, with the Sun at the lower Right and Pluto at the upper left. It was GOING to be the basis for a alternate history mod. Maybe i’ll pick it up again some time.

  • Can I replace the Nav Map backround?

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    Changing the Navmap background

    Author: Gibbon

    UTF editor
    Custom 256x256 TGA image

    The file you need to locate sits here, DATA\INTERFACE\NEURONET\NAVMAP\NEWNAVMAP\av_prett ymap.3db

    Open this up with the UTF editor, expand the tree and go down to the texture library section. There you will see the fancymap.tga texture and if you expand this, you will see the MIP0 section. This is where your new texture will go.

    Create your new 256x256 image and save it as fancymap.tga. Then back to the UTF editor, IMPORT your new texture into the MIP0 section and save the file.

    You should now have a new Navmap background

    😛

  • I want to remove/replace "house" tags..

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    heh, your like my personal advisor…thanks, again.

  • I want to delete every….

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    i will eventually…but for now, it’s easier just to hide them, for me at least.