Freelancer Mod Studio - 1.2
-
http://www.mediafire.com/?ed885dwd5kb2e69 - recompiled 4 XP
-
on my XP it worked just fine o.o
-
Problem was in language i think.
I recompiled it with change of “Crtl”, “Shift” and “Del” button names because by default they are in german.
-
ah, ic.
yea, my system is german, too, that’s why it worked obviously. -
Hi there,
i just want to tell you that you are IMPRESIVE and HUGE !!!This Soft is really usefull for me, to built/modify 3D systems…
And your 3D viewer is awesome…
But, what about FL Genetic ? no release for now ? neither Beta release ?
-
Sorry I wont continue development of those tools as my interest have changed and FMS is currently working the way it should. Project closed
-
OK
good luck for your futurs projects so -
Actually I have a few days off so … someone still cares for an update?
-
Well to make it really usable it would be great if you could actually see the models and place them accurately. But that is a huge amount of work so I doubt you’d be willing to implement it ^^
-
Well due to WPF limitations it would be impossible to load the models without totally killing the framerate.
Well I need some help to order, categorize and describe many ini options as it can be seen in this screenshot: http://i51.tinypic.com/24yaauw.jpg - if someone can do this please tell me
Other than that I might also add a grid to the view so that you can actually see where you are placing it based on the 2d map coordinates.
There is just one thing I need to know: How can we calculate the map size based on NavMapScale of universe.ini?
EDIT: 220 000 / scale according to M1C?
dx tryouts with 2000 random simple objects (if I remember correctly WPF is only able to display 500 with the same speed): http://i52.tinypic.com/2he8v1c.jpg
-
Some progress with DirectX: http://i56.tinypic.com/wia6x3.jpg
PS: Its not that easy
EDIT: It now looks like on UTFEditor: http://i56.tinypic.com/2niw3tg.jpg
-
Depends on your experience but I am glad that I could assist via irc and you did not give up (at least yet :D) ^^
-
Ya, this is looking great! Keep it up and I can’t wait to use it!!!
-
ah, i thought this was already done with the FLApi by obstbaum.
if not maybe i could help you, my “editor” was rendering new york at 50 fps last time i checked it with lighting. after adoxa gave me a hint about correct implementation of the Dc node i sorted that as well. i quit before optimizing the transparency stuff, and planets were unfinished as well. i spent most of my time for optimizations thats why the “editing stuff” is near non-existing, except for selecting objects in 3d. -
I would really appreciate some help … please drop by in #the-starport irc
-
irc, i will try to be there tomorrow, looks like we are in the same timezone so thats positive.
-
sorry i couldnt make it. will try to be there when i can, so sooner or later we should meet.
-
nvm I think I already lost interest again
-
Actually I don’t get it. You got loading and rendering etc. working and then you stop? This is like aborting a race when you are 100m from the goal…
P.S.: Yes I know you posted this a while back, but I was busy
(and still am).
-
0.9.7 released
Download the latest version here or use the auto updater of your Freelancer Mod Studio.
- Added selection of farest object in system editor when pressing shift+left mouse button
- Added flat surface display for system paths and universe connections for more clear display
- Improved systems in universe display
- Improved brightness of zones
- Fixed display of exclusion cylinders
- Fixed display of objects getting too big by adding a maximum size
- Fixed minimizing at maximized state on exiting program but cancelling it
This would essentially fix almost all the issues Igiss mentioned. I still cant figure out Freelancer’s way to rotate cylindrical zones so they still cant be rotated in the z-axis