What do you think?
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rik_starkiller wrote:
@ Timmy, I think I’ll be able to produce nebulae that fit this. If they look like blocks, try lowering the brightness of the colour in the [Fog] section, that way they should blend in a little better.
RikI’m saying the when I try to make my own I can actually see the texture tile, they look like paving slabs in space. Must need an alpha layer or something I think and I’m not sure how to go about that sort of thing.
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Aye, looks sweet fair play.
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The first nav map is the best in my opinion, because the lines aren’t that strong/bright. I like their discreetness.
I think the edges of the Barrier Nebulae (the white long one) are very hard. Maybe you can soften them a bit.
It would be also good to add some red nebulae where Bretonia is, because they have a very red tone around their systems.This is how I interpreted the red nebulae around Bretonia:
(These hard edges aren’t that visible on a black background like you have it in the nav map)
And this is how I tried to make a decent way of a star-background for the nav map:
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Now it looks perfect.
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me want
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These starspheres look amazing. Did you/are you going to upgrade these starspheres? Bw03, Bw05, Ew02, Ku06, Li05, Rh01_nebs, Rh06, St01, St02 and St03 (not St03b.) They aren’t used anywhere in Vanilla but a lot of mods use them for custom systems.
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Looks good honest, most important thing is that you’re happy with it.
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Stunningly good, can’t wait to see the finished product!
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Woo! Cannot wait to see these bad boys in game!!
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just can repeat what is already said a few times :
beatiful and stunning work
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Ohhh!…. Gorgeous and astonishingly timeless!
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Took a long time, but finally i done with it.
http://www.gamefront.com/files/21595997/Freelancer+HD+Starsphere+pack.rar