Badlands' Asteroids problem
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Have you added```
phantom_physics = true -
I’ll try the phantom_physics… but I compare it to the original files and I did not find the line phantom_physics = true… oh well… we’ll see if it works. thanks
I already checked all the .sur for Badlands and I have them all for each .3db models.
EDIT:
It did not work after I added the ( phantom_physics = true ). Still I can pass-through and also the projectiles/beams pass-through to the Badlands’ asteroids. The other asteroids from other places have a collision. That is really odd.
BTW, I added the line below with the red arrows
[Asteroid]
nickname = badlands_large1
DA_archetype = solar\asteroids\models\badlands_large.3db
material_library = solar\ast_badlands.mat
explosion_arch = explosion_large_mine
recharge_time = 2phantom_physics = true
[Asteroid]
nickname = badlands_medium1
DA_archetype = solar\asteroids\models\badlands_medium01.3db
material_library = solar\ast_badlands.mat
explosion_arch = explosion_large_mine
recharge_time = 2phantom_physics = true
[Asteroid]
nickname = badlands_medium2
DA_archetype = solar\asteroids\models\badlands_medium02.3db
material_library = solar\ast_badlands.mat
explosion_arch = explosion_large_mine
recharge_time = 2phantom_physics = true
[Asteroid]
nickname = badlands_small1
DA_archetype = solar\asteroids\models\badlands_small.3db
material_library = solar\ast_badlands.mat
explosion_arch = explosion_large_mine
recharge_time = 2phantom_physics = true
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That is, because phantom_physics = true makes them explicit non-physical (so now you must pass through them).
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@Skotty.
I see… so I misunderstood what Thaddeus was telling me. So he was asking me if I added the line ( phantom_physics = true ) before and my answer is no. I never had that line before. Even if I remove the phantom_physics = true, it still pass-through. Any idea why? I have all the SUR files on the right folder with the .3db asteroid models.
Thanks. -
@ corpse
I already changed to other ships and they were all the same when you go to Badlands’ asteroids. The real problem here are the asteroids. FYI the ships are vanilla ships. The ships are unmodified. And I tested the ships to other asteroids and they collided.
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I’d assume you have added a zone to new york.
Remove it and badlands will work againoh… and get rid of the phantom_physics again
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Is there a limit to the number of zones you can have?
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either there is such a limit or zones have to follow a specific order
I noticed similar behavior in multiple vanilla system when adding zones. In the end ive tested all zones of my mod manually just to be sure there isnt a prob with the roids.
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selene wrote:
I’m having problems in my game. The asteroids in Badlands are pass-through. I don’t know anymore to look at from the files cause I search each lines and compare them to the original/backup files and they are all the same.Can someone please help me to make the asteroids collide again with any ships. TY
Maybe this helps?