Help and Request

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  • Awesome mod collection needs some weeding

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    I use foldermatch to compare files to see which are changed/added/deleted, etc.

    Install Adoxa’s JFLP to your desktop and then just point foldermatch to your mod install directory and Adoxa’s JFLP. Foldermatch will identify all files and folders as same/orphan/changed/etc. From there you’ll be able to pull out any of the changed files.

  • Base_run_by reference list?

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    Big Thx,

    Now to change them to custom factions, fun fun fun, :-).

  • Model author?

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  • FL-HW mod (finally)

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    Well guys, I haven’t made any updates in a long time because I’m a lazy person and my morale is pretty low. So I decided to release an alpha version so you guys don’t get dissapointed. Also I will host a hamachi server so you can try the game multiplayer. ETA 2-3 days.

  • Play the Story mod after completing the OpenSP

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    I have a save game that starts off the mission with a decked-out Eagle. I also have a tool to edit save games, so if you really want to use your own ship/equipment, you could decode the saves and copy yours to mine. You may also want to copy all your visited stuff, if you still want to see everything you’ve visited.

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    Try these ones made by me for defender
    https://www.dropbox.com/s/5387zec4o207g7r/nx.rar

  • Need Ships Made, for mod "Firespace"

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    Hello follow Freelancers
    Sorry the drawings are taking along time, but RL issues have come up. Hope to get them done though.
    I will post them when I get them done.

  • Changing comodities

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    You’ll need to change the multiplier at the end of the commodity string

    From market_commodities.ini
    [BaseGood]
    base = Br01_01_base
    MarketGood = commodity_gold, 0, -1, 150, 500, 0, 1.08 <== multiplier

    From goods.ini
    [Good]
    nickname = commodity_gold
    msg_id_prefix = gcs_gen_commodity_gold
    equipment = commodity_gold
    category = commodity
    price = 425 <== price of commodity
    combinable = true
    good_sell_price = 2.04
    bad_buy_price = 2.04
    bad_sell_price = 0.84
    good_buy_price = 0.84
    shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db
    item_icon = Equipment\models\commodities\nn_icons\COMMOD_metals.3db
    jump_dist = 7

    So, on planet New London, the price of gold is 425*1.08 = 459cr
    The rest of the string indicates that this commodity is SOLD on this base.
    Change the string to:
    MarketGood = commodity_gold, 0, -1, 0, 0, 1, 1 and the base will BUY the commodity at the multiplier, in this case, for 425cr (multiplier = 1)

  • Error Message from FLHook

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  • Untraceable Errors

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    This happens sometimes when you have Solars marked as dockable and no base is defined.

  • Can't download some files/mods

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    [d]Lost link to http://www.moddb.com/games/freelancer/downloads/fl-tools.

    Someone? :)[/d]
    Edit: moddb mirrors are up again.

  • Bags with deferred rendering

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    Being Russian does not excuse you for stealing work and claiming it as your own - so if you want to stay on this platform and want to eventually use what we are working on, you better change your attitude.

    Thread locked.

  • Faction ID's / License

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    still, there are no slots visible in discovery. at least not as far as i’ve followed the mod…

  • Who do I contact

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    If you’re the owner of a Discovery server then contact Cannon about being added to the server owner channel in Skype. People from several servers help each other out in there.

  • Creating a Mineable Asteroid

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    Skotty. wrote:
    You could do it the same way as the wrecks in FL were made. Use/create a Fuse that makes it drop all its loot and give it healthpoints. If you want to make it hidden you can make it a NON_TARGETABLE solar with destructible = true. People won’t recognize it until they actually destroyed the asteroid.

    Vital wrote:
    You can make it some kind of NON_TARGETABLE depot with asteroid archetype and invisible cargopods, try to make appropriate fuses so that the more players hit the asteroid - the more cargo will gradually come out…
    And look through Adoxa’s plugins

    Both of these are sort of what I was thinking about. Will report back once I start fiddling with some actual asteroid fields, since I need to tackle the asteroid field and exclusion fields before I can put the rest into practice 😛

    Yeah, I am green 😛

    Cheers

    -Sparta

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    Make shore you are under the limit !

  • 00149e35 crash freelancer exe

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    One my computer with Windows 7 and bad videodriver, has casual crashes at launch from Monkey planet, with and without FlHook, binary patches and addition mod DLL.
    On another computer with Windows XP and Windows 7, no crashes any time.
    Some players has same crashes occured, other players no crashes any time.
    I have found out that the pointer dword_674AA0 is equal to NULL in crash time, I do not know why so occurs, there Adoxa can be help…

  • Client-side library - trigger command

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  • To all the hexwarriors

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    Weapon groups have always been a bit buggy. The best way to get them to work is to start with group 6 and work up, rather than group 1 and going down. I have done this for years and it’s worked perfectly.

  • More Video Card Errors

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    I don’t think anything happens, although I’m gonna go see how my GTX690 is handled by the game lol.