You need to look carefully in the utility you use, it will tell you the name of the dll file it is writing to.
Then put those files in your mod folder.
Umm - why aren’t they already there? I mod my mod in the main Freelancer folder, changing files as I go and making backup copies of changed files in a separate mod folder as they are tested.
If you tell me you are playing freelancer, it means you’re not a proper modder, you shouldn’t have time to play freelancer!! 😄
Indeed. I played freelancer a lot since the begining, but i decided to make my own mod so i “dont have time” to play ;D
You were right, im not a proper modder just a rookie, but im eager to learn.
Let me ask a factual question:
I made an infocard for one of vanilla ships that was unbuyable, now it has entries so i can fly with that. I searched for empty slots when i found one, i filled and saved that.
After i converted the ids_info01 to get the ids_name i filled it also, it was a VHF classed ship. The weird thing is, if i start the game and check my ship at the shipdealer, the ship’s infocard says: myshipname very heavy fighter light fighter. I checked the infocard by FL-id i thought i may missed something, but the infos are correct. there is nothing about “light fighter”.
What could be the problem?