Single player - Next mission requirements
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adoxa wrote:
Unfortunately, FLMM assumes every DLL is a resource DLL….Does it? I use FLMM 1.4 and it doesn’t take EVERY dll as a resources, it takes only those which are not included in Dacom.ini (or at least thats how it seems, since my mod doesn’t crash with all the plugins…).
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thanks again Adoxa.
i am using content.dll with the 1.1 patch, Anyways… looking forward to V2
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WoW wait, youre making a V2 patch for FL? Cool!!!
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He’s obviously talking about FLMM.
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Well, since we (or at least I) haven’t seen IG anywhere, it would be logic that someone will make another version. Now I have something to expect for! Good luck adoxa!
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Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini? -
Hardcoded (if you grok assembly, I have a note that 6EA6BA0 in content.dll is the function that updates level/mission; found when someone on TLR requested extra free time between missions, but never followed up).
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Gold_Sear wrote:
Sorry to bump an old topic.
Are the levels the player reaches themselves (i.e the moments you level up in the story, so begin and end of a mission) also hardcoded or can I find them in rankdiff.ini?The reason I’m asking is that I’m trying to fix the difference in levels between player and NPCs, which seems to be 2 to 1 roughly. But anyway, thanks adoxa (all hail!)
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Aha that’s how rankdiff.ini works… Thanks for pointing that out adoxa