Help and Request

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  • Headlights on a ship and with error

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    I see… I disregarded or removed oZed’s lights and chose Adoxa’s hack. It works fine and no more errors. The reason why I asked is to know what’s best to use. Thanks.

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    Thanks. It fix it. 🙂

  • About the shadows of Freelancer

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    Realtime dynamic shadows were implemented from scratch, FL does in no way support shadows (even though it did base-side in an early alpha build).

  • Looking for "Fagu's Retextures for 88flak"

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  • Unused equipment dealer .thn files

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  • Ftlfx? where can I get it?

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    EDIT: fuse_docking_ring destructible by default, so use any of this before maling your own fuse:

    fuse_space_arch_burning
    miningbase_small_ice_burning_fuse

  • Tool request: a (GUI) Patrol Path Creator

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    Necroposting ftw!

    @ Dromedary

    When using FLE to create patrol paths it crashes upon attempting to finalize the path. I can create each segment of the path but when I try to finish the path (by double clicking) FLE crashes. Any suggestions?

  • Please help me test the source code

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    Yes, Adoxa, now I use the VS2003 to compile the 1.6.7 of FLHook, and it work fine without any compile warning.

    About your tools, I use the command line compile tool to compile it, because I don’t know how to setup the VS2003 of environment variable to compile, so I download the VC++ command line compile tools to compile it, and use the```
    nmake /nologo

    Thanks for your hardwork to share those amazing tools for us, hope I can learn the VC++ form the FLHook code, and try to make some function for the game.
  • Ship wireframe tutorial?

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    Thanks! Using P1p3r’s plugins did the trick.

    One more question: To reduce the polycount on the wireframes do I have to use 3ds Max or is there another way?

  • About the Ioncross Game Data Maker

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    Thanks brother, but still not work…

  • Adoxa's Zone, Territory & Names.DLL file???

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    [c]Zone[/c]: nothing extra; edit the DLL itself to modify the messages or colours.

    [c]Names[/c]: nothing extra; requires mod authors to add their factions in a particular order. E.g. adding a seventh resource DLL starts the ids at 458752, round that up to [c]458760[/c] and that’s where your first new faction’s short name goes ([c]NewFac[/c]), then its long name at [c]458761[/c] ([c]New Faction[/c]), noun at [c]458762[/c] ([c]the New Faction[/c]), etc; the second new faction is then at [c]458770[/c]…

    [c]Territory[/c]: I’d only repeat what’s already in [c]readme.txt[/c], [c]Territory.cpp[/c] and [c]Territory.ini[/c]. Maybe someone who’s used it would like to provide theirs as an example?

  • Fighter Cloak to CM hardpoint

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  • How to fix custom item's infocard?

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    I see… Okay I will try it soon and we’ll see if it works.

    Thanks! 🙂

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    Sorry my bad… I meant ( “press” the assigned key )

    And thanks for the help. I got it now.

    Why did I not think of that?.. on the contacts list’s solar, ships, etc. facepalm

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    Thanks adoxa for the info. I will look into it soon. 🙂

  • Error - Failed Animation

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    Really? The mission 3 files you posted in another topic suggested otherwise.

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    You da man!!!

    thx adoxa!

    Merry Xmas bro & to all Starportizen!!

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    That’s great. I am glad I was able to help you and you are welcome.

    So next time if your game is behaving differently or breaks again, just don’t forget to go back to limit breaking 101 to check what are the changes that you made before because you said that you used “some” other values that still might affect the game’s gameplay.

    So that’s it… Problem solved!!! 😉

    ♫♪ \m/ d(-_-)b \m/ ♪♫ …rock on!..

  • Can somebody make an animation tutorial?

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    Okay so i have a model, would anyone be willing to skype me and help me get it animated and ingame ?

    https://www.youtube.com/watch?v=ETxQfmX6NJI

  • Help: JTL effect

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    HOOOWOOOWWW!!!

    Thank you so much. It is also okay for me if that is the only effect. The effect is much better now. Thanks for sending me the details.