asteroids
caution
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
Overview
These files govern the properties of individual asteroids used by asteroid field ini types.
Vanilla Examples
DATA\SOLAR\asteroidarch.ini
Syntax
Blocks can be called in any order and any number of times. Nicknames need to be unique.
Asteroid
[Asteroid]
nickname = STRING
DA_archetype = PATH
material_library = PATH
Parameter | Information |
---|---|
nickname | |
DA_archetype | |
material_library |
[AsteroidMine]
nickname = STRING
DA_archetype = PATH
material_library = PATH
explosion_arch = STRING
detect_radius = INT
explosion_offset = INT
recharge_time = INT
Parameter | Information |
---|---|
nickname | |
DA_archetype | |
material_library | |
explosion_arch | An [Explosion] entry defining the explosion effect and damage of the mine. Note: The damage will always be centered to the mine’s center, not where the effect will be played. |
detect_radius | The radius from the mine’s center within players or NPCs will trigger the explosion. |
explosion_offset | The radius from the mine’s center in direction to the trigger where the explosion_arch (not damage!) will be rendered at. |
recharge_time | Delay in seconds after which another explosion can occur. |
[DynamicAsteroid]
nickname = STRING
DA_archetype = PATH
material_library = PATH
explosion_arch = STRING
Parameter | Information |
---|---|
nickname | |
DA_archetype | |
material_library | |
explosion_arch |