gate_tunnel
caution
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
Overview
Vanilla Examples
DATA\FX\gate_tunnel.ini
Syntax
[gate_tunnel]
blocks should be defined before their respective [layer]
blocks.
gate_tunnel
[gate_tunnel]
nickname = STRING
write_depth_buffer = INT
num_spline_control_points = INT
x_range = FLOAT
y_range = FLOAT
z_range = FLOAT
min_radius = FLOAT
max_radius = FLOAT
far_radius_factor = FLOAT
min_speed = FLOAT
max_speed = FLOAT
time_to_max_speed = FLOAT
fade_distance = FLOAT
near_alpha = FLOAT
far_alpha = FLOAT
num_t_steps = INT
num_s_steps = INT
min_rotation = INT
max_rotation = INT
min_rgb = INT, INT, INT
max_rgb = INT, INT, INT
Parameter | Information |
---|---|
nickname | |
write_depth_buffer | |
num_spline_control_points | |
x_range | |
y_range | |
z_range | |
min_radius | |
max_radius | |
far_radius_factor | |
min_speed | |
max_speed | |
time_to_max_speed | |
fade_distance | |
near_alpha | |
far_alpha | |
num_t_steps | |
num_s_steps | |
min_rotation | |
max_rotation | |
min_rgb | |
max_rgb |
layer
[layer]
texture = STRING
color = INT, INT, INT
near_alpha_factor = FLOAT
far_alpha_factor = FLOAT
radius_factor = FLOAT
u_offset = FLOAT
v_offset = FLOAT
du = FLOAT
dv = FLOAT
v_scale = FLOAT
Parameter | Information |
---|---|
texture | |
color | |
near_alpha_factor | |
far_alpha_factor | |
radius_factor | |
u_offset | |
v_offset | |
du | |
dv | |
v_scale |