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jumpeffect

caution

This page is a work in progress!

There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!

Overview

Vanilla Examples

  • DATA\FX\jumpeffect.ini

Syntax

[JumpShipEffect]

[JumpShipEffect]
jump_out_effect = STRING
jump_in_effect = STRING
ParameterInformation
jump_out_effect
jump_in_effect

[JumpGateEffect]

[JumpGateEffect]
nickname = STRING
glow_ring_effect = STRING, STRING, ...
glow_ring_hp = STRING, STRING, ...
glow_create_time = INT, INT, ...
jump_out_time = INT
jump_out_tunnel_time = INT
jump_in_tunnel_time = INT
jump_in_time = INT
kill_time_before_done = FLOAT
jump_tunnel_effect = STRING
jump_tunnel = STRING
jump_ambient = INT, INT, INT
jump_background_color = INT, INT, INT
ParameterInformation
nickname
glow_ring_effectLists the effects that should to be played when a ship docks with the jumpgate. Freelancer seems to have a limit of 7 here.
glow_create_timeLists the time at which the effects are created after a ship begins docking.
jump_out_timeHow long it takes for a ship to enter the tunnel after your ship reaches HpDockMountA.
jump_out_tunnel_timeThe time until Freelancer loads the target system.
jump_in_tunnel_timeThe time after loading until a player enters the target system.
jump_in_timeThe time from when a player exits the tunnel until they arrive at the jumpgate.
kill_time_before_done
jump_tunnel_effectReferences an effect used during the jump sequence.
jump_tunnelReferences a gate_tunnel block that determines the jump tunnel used.
jump_ambientAn RGB tint value for the ambient light inside the jump tunnel.
jump_background_colorAn RGB tint value for the 'backgrond' of the jump tunnel.