explosions
caution
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There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
Overview
These files are used to define explosions and debris used by weapons, ship and solararch entries.
Vanilla Examples
DATA\FX\explosions.ini
Syntax
[Debris]
nickname = STRING
death_method = STRING
lifetime = FLOAT, FLOAT
linear_drag = FLOAT
angular_drag = FLOAT, FLOAT, FLOAT
rotation_inertia = INT, INT, INT
trail = STRING
explosion = STRING
Parameter | Information |
---|---|
nickname | |
death_method | |
lifetime | |
linear_drag | |
angular_drag | |
rotation_inertia | |
trail | |
explosion |
[Explosion]
[Explosion]
nickname = STRING
lifetime = FLOAT
process = STRING
num_child_pieces = INT
debris_type = STRING, INT
innards_debris_start_time = FLOAT
innards_debris_num = INT
innards_debris_radius = INT
debris_impulse = INT
effect = STRING, FLOAT
innards_debris_object = STRING
Parameter | Information |
---|---|
nickname | |
lifetime | |
process | |
num_child_pieces | |
debris_type | |
innards_debris_start_time | |
innards_debris_num | |
innards_debris_radius | |
debris_impulse | |
effect | |
innards_debris_object |
[Simple]
nickname = STRING
DA_archetype = PATH
material_library = PATH
mass = INT
Parameter | Information |
---|---|
nickname | |
DA_archetype | |
material_library | |
mass |