though this does not exactly fit the topic but i recently thought of something to use in combination with this hack, which would look even better, in theory:
we all know, there are different channels for any material with every sort of rendering engine like FL has, too. what we are using mostly is a luminosity, transparency and diffuse channel while for the diffuse we mostly use a texture and for luminosity, too.
now, is it possible somehow to set a relative value to the diffuse channel? say, if you have a diffuse multiplier of 1.0, you see the texture like it diffuses the lights, if you have less, it is darker and if you have more than 1.0, the face diffuses even more light than it recieves. i saw what it looks like in lightwave, as i made moons with a diffuse of 130%. they really became shiny!
is there a way to make some like that in freelancer? even better it would be if there is an offset to setup a program-based diffuse multiplier so there wouldn’t be any need in editing every single material…
guess it’s the Dc channel, isn’t it?