F!R wrote:
Give it a base 2 go
and
sett all (maybe define only 1) docking points to use moor_medium like
docking_sphere = moor_medium, HpDockMountA, 15.000000
And no player will be able 2 dock that base.
đ
Eeek, noooooooooooâŚâŚ
Erm if the base type your using has hpdockmounta modeled as a berth, then your suggestion will just end up having trasnsports trying to fly into and out of the hangerâŚ
; docking_sphere = berth, HpDockMountA, 4.500000, Sc_open dock1
; docking_sphere = berth, HpDockMountB, 4.500000, Sc_open dock2
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_medium, HpDockMountD, 5.000000
docking_sphere = moor_medium, HpDockMountE, 5.000000
docking_sphere = moor_large, HpDockMountF, 5.000000
Just comment out the dock types you dont want the base to use, but dont change the letters unless you rehardpoint the mesh.
Also be aware that if a player has a ship with a docking property that isnât âberthâ they could still land, and since all player launches default to dockmount A, they endup trying to moor (get stuck unless they hit the escape key before the docking cutscene ends) and then launching their transport/capship from the fighter bay, it also means that npc fighters can launch from the base, but cant dock again⌠so depending on how you set up your encounter types and pop zone, you might end up with a bunch if fighters circling, waiting to land in order to despawn but unable to do so, and basically filling up the pop zones population cap so there is no room for ânormalâ traffic, just because somebody shot up a base a bit, while other uninvolved players were present to prevent npc auto despawns.