Market Offsets
Information
- All offsets are for files from the official 1.1 patch.
- Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix | Type | Size |
---|---|---|
f | float | 4 bytes |
d | double | 8 bytes |
i | integer | 4 bytes |
b | byte | 1 byte (-128 to 127) |
A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)
Credits/Market
Default Value | File | Offset | By | Description |
---|---|---|---|---|
05 -> 1A | freelancer.exe | 0A8004 | adoxa | Show current worth in multiplayer. |
9999999f | freelancer.exe | 1CAEE8 | Dev | Maximum value of any single good. |
999999999i | server.dll | 06F46E 06F475 06F4A6 06F4AD 06F51E 06F525 06FB9B 06FBA3 06FBAE 06FC00 06FC08 06FC1C 07543C 075443 0754E0 0754E7 076426 07642D | adoxa | Maximum credits that a player can have in MP (All offsets must be changed!). |
7F000000 | freelancer.exe | 037ECF | adoxa | Number of items in stock. |
C7 44 24 44 00 00 00 7F -> 89 44 24 44 90 90 90 90 | freelancer.exe | 037ECB | adoxa, M0tah | Market files control items in stock (MarketGood = item nickname, required level, required rep, minimum, max in stock, full resale, price multiplier). |
04 -> 39 | content.dll | 0A94D4 | adoxa | Disable money-based rank (rank becomes fixed, may instead be manually managed via hooks etc). |
40b | content.dll | 0A9D8E | adoxa | Rank level limit. |
7F 0F -> 90 90 | content.dll | 0A9D93 | adoxa Gold_Sear | Ignore rank level limit test, theoretically allowing any number of levels. |