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Market Offsets

Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
SuffixTypeSize
ffloat4 bytes
ddouble8 bytes
iinteger4 bytes
bbyte1 byte (-128 to 127)

A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

Credits/Market

Default ValueFileOffsetByDescription
05 -> 1Afreelancer.exe0A8004adoxaShow current worth in multiplayer.
9999999ffreelancer.exe1CAEE8DevMaximum value of any single good.
999999999iserver.dll06F46E
06F475
06F4A6
06F4AD
06F51E
06F525
06FB9B
06FBA3
06FBAE
06FC00
06FC08
06FC1C
07543C
075443
0754E0
0754E7
076426
07642D
adoxaMaximum credits that a player can have in MP (All offsets must be changed!).
7F000000freelancer.exe037ECFadoxaNumber of items in stock.
C7 44 24 44 00 00 00 7F
->
89 44 24 44 90 90 90 90
freelancer.exe037ECBadoxa, M0tahMarket files control items in stock (MarketGood = item nickname, required level, required rep, minimum, max in stock, full resale, price multiplier).
04 -> 39content.dll0A94D4adoxaDisable money-based rank (rank becomes fixed, may instead be manually managed via hooks etc).
40bcontent.dll0A9D8EadoxaRank level limit.
7F 0F -> 90 90content.dll0A9D93adoxa
Gold_Sear
Ignore rank level limit test, theoretically allowing any number of levels.