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Visibility Offsets

Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
SuffixTypeSize
ffloat4 bytes
ddouble8 bytes
iinteger4 bytes
bbyte1 byte (-128 to 127)

A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

Visibility

Default ValueFileOffsetByDescription
3ffreelancer.exe210530DevNear plane of view frustum.
250000ffreelancer.exe210534DevFar plane of view frustum (nothing will be drawn beyond this).
1000000frendcomp.dll014053adoxaMultiplier for planet draw distance (so far can be safely increased).
10000ffreelancer.exe213EC8FriendlyFireMaximum draw distance for some bases (like battleships).
20000ffreelancer.exe1C8910DevSame offset as below, max distance at which ships can be seen (even if lodranges specify a higher distance).
20000ffreelancer.exe1C8910FriendlyFireSame offset as above, poly flipping distance - raising this value stops graphical glitches on big CMPs, but raising it too high introduces flickering issues with SPH-based models (like planets).
75 -> EBfreelancer.exe11C3D3adoxaRemoves (exclusion) zone clipping.
100000000ffreelancer.exe1D15B8DevSquare of max distance that a ship can be selected.
6250000fserver.dll086AECDevSquare of NPC disappear distance in MP.
25000000fserver.dll086AF0DevSquare of player disappear distance in MP.
100000000fserver.dll086AF4DevSquare of grouped player disappear distance in MP.
83 FE 08 -> D8 C0 90freelancer.exe002389adoxaDouble existing LODranges (Part 1).
7D 16 -> 90 90freelancer.exe00238CadoxaDouble existing LODranges (Part 2).
83 FE 08 -> D8 C0 90freelancer.exe002389adoxaQuadruple existing LODranges (Part 1).
7D 16 -> D8 C0freelancer.exe00238CadoxaQuadruple existing LODranges (Part 2).
83 FE 08 7D 16 -> E8 7B FF FF FFfreelancer.exe002389adoxaAlternative to above: scale LODranges by one of the following (Part 1).
90 90 -> D80Dfreelancer.exe002309adoxaAlternative to above: scale LODranges by one of the following (Part 2).
90 90 -> 00C3freelancer.exe00230EadoxaAlternative to above: scale LODranges by one of the following (Part 3).
90 90 90
->20 A2 5C
->B4 55 5D
->28 4F 5D
->9C FC 5C
->64 84 5D
->08 4F 5D
->50 88 5D
->54 23 44
->FA 1F 57
freelancer.exe00230Badoxa & BC46Scale LODranges (Part 4) by one of the following factors:
1.5
2.0
3.0
4.0
5.0
6.0
7.0
8.0
10.0
DC 05 -> EB 04freelancer.exe0244F5adoxaGamma ranges from 0.0 to 1.0, not 1.0 to 2.0.
B8 89 -> E8 75freelancer.exe0244F7adoxaGamma ranges from 0.5 to 1.5, not 1.0 to 2.0.
B8 89 5C -> F8 EB 5Dfreelancer.exe0244F7BC46Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0.
80 00 -> 00 20freelancer.exe01AD6FSchmackbolzenFix bug with low resolution textures on some systems (sets maximum to 8192 instead of 128).
02 -> 00rendcomp.dll00C499adoxaAlways use high-quality sphere rendering. Makes planets look more round from far distances.
2b -> 3brp8.dll01A48CBC46Changes the magnification filtering mode from "linear" to "anisotropic" (forces Anisotropic Filtering part 1).
2b -> 3brp8.dll01A4C5BC46Changes the minification filtering mode from "linear" to "anisotropic" (forces Anisotropic Filtering part 2).
1b -> 2brp8.dll01A4FEBC46Changes the mipmap filtering mode from "nearest" to "linear". Makes the textures appear better than with the default option, but worse than with "anisotropic" (see below).
1b -> 3brp8.dll01A4FEBC46Changes the mipmap filtering mode from "nearest" to "anisotropic" (forces Anisotropic Filtering part 3).
1b
->2b
->4b
->8b
->16b
rp8.dll01A5B8BC46Changes the maximum anisotropy from 1 to either 2, 4, 8, or 16, respectively (forces Anisotropic Filtering part 4).
255freelancer.exe1C89C0VenemonOverall sun color impact in the universe (makes darker to lighter)
80freelancer.exe14BDF7VenemonSpace particles around player outside fields (hardcoded value)
80freelancer.exe6797A8VenemonSpace particles around player outside fields (dynamic value)
DC 2D B8 89 5C 00 -> DC 2D 3B 90 5C 00freelancer.exe11250DVenemonMake sun flare size modifiable (Part 1)
00 64 80 5B 00 64 80 5B -> 00 00 00 00 00 00 24 40freelancer.exe11250DVenemonMake sun flare size modifiable(Part 2) 1 = 3FF0, 10 = 24 40
1freelancer.exe10F982VenemonSun flare brightness 1-10(maximum effect)
1-255freelancer.exe2798F9VenemonSun GREEN color impact in universe(dynamic value, changes every switchout)
1-255freelancer.exe2798FAVenemonSun BLUE color impact in universe(dynamic value, changes every switchout)
1-255freelancer.exe10262VenemonSun GREEN color impact in universe(static multiplier value)
1-10freelancer.exe10267VenemonSun BLUE color impact in universe(dynamic value, changes every switchout)
1-2freelancer.exeFDDDEVenemonShip light points modifier, turn them into rainbow
01 -> 00freelancer.exe213855VenemonTurn off opacity transition of static objects in asteroid fields
01 -> 00freelancer.exe213854VenemonTurn off opacity of ambient field in asteroid field(buggy view)