Visual Effect Offsets
Information
- All offsets are for files from the official 1.1 patch.
- Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix | Type | Size |
---|---|---|
f | float | 4 bytes |
d | double | 8 bytes |
i | integer | 4 bytes |
b | byte | 1 byte (-128 to 127) |
A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)
Effects
Default Value | File | Offset | By | Description |
---|---|---|---|---|
10000f | server.dll | 0A8AF0 | fox | Range at which fuses for solars activate (and probably other stuff too). |
1.0f | freelancer.exe | 0F86A3 | w0dk4 | Time in seconds for particle effects to stay after emitter died. |
6250000f | server.dll | 086AEC | FriendlyFire | Square of maximum effect draw distance (vis_beam) (note: same offset as MP NPC disappear distance). |
74 -> EB | freelancer.exe | 111BA5 | adoxa | Display sun spines within tradelane. |
74 -> EB | freelancer.exe | 111C3C | adoxa | Display sun spines within nebula. |
74 -> EB | freelancer.exe | 111C80 | adoxa | Display sun spines within asteroid field. |
0D -> 00 | freelancer.exe | 11C8FB | adoxa | Display sun spines within nebula (3rd person). |
0D -> 00 | freelancer.exe | 11C9BB | adoxa | Display sun spines within nebula (cockpit). |
5F 5E -> EB 6D | freelancer.exe | 12D132 | w0dk4 | Activate [gun] light_anim entries (Part 1). |
0F 84 49 01 00 00 -> 90 90 90 90 90 90 | freelancer.exe | 12D052 | w0dk4 | Activate [gun] light_anim entries (Part 2). |
5B -> 53 | freelancer.exe | 12D0F6 | w0dk4 | Activate [gun] light_anim entries (Part 3). |
03 -> 02 | freelancer.exe | 12D0F9 | w0dk4 | Activate [gun] light_anim entries (Part 4). |
CB -> CA | freelancer.exe | 12D100 | w0dk4 | Activate [gun] light_anim entries (Part 5). |
0F 94 C0 -> B0 01 90 | freelancer.exe | 131D2B | adoxa | Activate lightsource_cone. |
EFT_EXPLOSION_LARGE Type
Default Value | File | Offset | By | Description |
---|---|---|---|---|
100f | freelancer.exe | 212AF0 | Dev | On-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range). |
15f | freelancer.exe | 212AF8 | Dev | Max run time of effects. |
100f | freelancer.exe | 212B00 | Dev | Unknown, likely the first value of pbubble. |
500f | freelancer.exe | 212B04 | Dev | Visual cutoff range of effects (second value of pbubble). |
EFT_WEAPON_LARGE_PROJECTILE Type
Default Value | File | Offset | By | Description |
---|---|---|---|---|
50f | freelancer.exe | 212C58 | Dev | On-screen radius of effects. |
-1f | freelancer.exe | 212C60 | Dev | Max run time of effects. |
100f | freelancer.exe | 212C68 | Dev | Unknown, likely the first value of pbubble. |
500f | freelancer.exe | 212C6C | Dev | Visual cutoff range of effects (second value of pbubble). |
15f | freelancer.exe | 213158 | Dev | On-screen radius of vis_beam effects. |
100f | freelancer.exe | 213168 | Dev | Unknown, likely the first value of pbubble for vis_beam. |
500f | freelancer.exe | 21316C | Dev | Default vis_beam cutoff range (second value of pbubble for vis_beam). |
EFT_DAMAGE_LARGE_SMOKE Type
Default Value | File | Offset | By | Description |
---|---|---|---|---|
20f | freelancer.exe | 212DE8 | Dev | On-screen radius of effects. |
-1f | freelancer.exe | 212DF0 | Dev | Max run time of effects. |
100f | freelancer.exe | 212DF8 | Dev | Unknown, likely the first value of pbubble. |
500f | freelancer.exe | 212DFC | Dev | Visual cutoff range of effects (second value of pbubble). |