System Offsets
Information
- All offsets are for files from the official 1.1 patch.
- Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix | Type | Size |
---|---|---|
f | float | 4 bytes |
d | double | 8 bytes |
i | integer | 4 bytes |
b | byte | 1 byte (-128 to 127) |
A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)
Systems
Default Value | File | Offset | By | Description |
---|---|---|---|---|
05 7B -> 41 74 | common.dll | 0DAD24 | adoxa | Make drag_modifier independent of interference/damage. |
562500000000d | server.dll | 08B450 | fox | Square of distance from the center of the system over which your ship explodes in multiplayer (no 1.0 offset, this feature was added in 1.1). |
6250000f | server.dll | 086AEC | fox | Square of distance from the center of the system over which bases no longer wish you well when un-docking (note: this is the same number as NPC disappear distance - as long as you have a good NPC persistence range, loot_unseen_radius = (radius) and loot_unseen_life_time = (time outside radius) in constants.ini, increasing this is safe) |
77->EB | freelancer.exe | 05B029 | M0tah | Force "%s System." IDS (1373 in resources.dll) to be used for all system arrival text (no house is displayed). |
83 FF FF FC FF 83 F8 -> AB 01 00 00 00 EB 2F | freelancer.exe | 05B021 | M0tah | Make the house in the system arrival text the system's IDS +1. |
83 FF FF FC FF 83 F8 -> 9B 01 00 00 00 EB 2D | freelancer.exe | 05B021 | M0tah | Make system arrival text the system's IDS +1 (be sure to also change IDS 1373 to just "%s"). |
1.74f | common.dll | 13DFDC | w0dk4 OutCast | Multiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field calculation, increase this to make FL render asteroid fields from greater distances. |
7C -> EB | common.dll | 0E698E | adoxa | Some planets keep on spinning. |
C6 44 24 30 01 -> E9 47 FF FF FF | common.dll | 0D670F | adoxa | Suns will honor visit flag. |
7b | common.dll | 0460A9 | adoxa | Multiplier for max distance from the center of the system (x-axis) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc). |
7b | common.dll | 0460AC | adoxa | Multiplier for max distance from the center of the system (y-axis) static asteroids will be spawned (07 = 65k, 08 = 130k, 09 = 260k, etc). |
7b | common.dll | 0460AF | adoxa | Multiplier for max distance from the center of the system (z-axis) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc). |
81 F9 -> EB 15 | common.dll | 0460B0 | w0dk4 Gold_Sear | Always render static asteroids. |
90 90 90 90 90 90 90 90 90 90 90 -> 5B 31 C0 5E 83 04 E4 11 C2 08 00 | content.dll | 04B101 | adoxa | Don't append dash to msg_id_prefix in mbases.ini (Part 1). |
5B 33 C0 5E C3 -> E9 79 FF FF FF | content.dll | 04B183 | adoxa | Don't append dash to msg_id_prefix in mbases.ini (Part 2). |
D9 44 24 20 8B 15 9C 42 E3 04 D8 32 8B 07 -> D9 05 DE 97 42 00 8B 15 9C 42 01 05 8B 07 | server.dll | A551 | Venemon | Change zone damage from percentage to flat 100 per tick (higher the zone damage faster it applies) |