Docking and Jumping Offsets
Information
- All offsets are for files from the official 1.1 patch.
- Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix | Type | Size |
---|---|---|
f | float | 4 bytes |
d | double | 8 bytes |
i | integer | 4 bytes |
b | byte | 1 byte (-128 to 127) |
A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)
Docking and Jumping
Default Value | File | Offset | By | Description |
---|---|---|---|---|
1000f | common.dll | 18BDB4 | Dev | Max dock acknowledge distance. |
10000f | common.dll | 13F48C | Dev | Max docking initiation distance. |
1750f | common.dll | 1422F0 | M0tah | Minimum distance away from object to automatically engage cruise when using dock or goto. |
E8 29 C1 FF FF 8B 4C 24 24 8D 54 -> 6A 00 89 F9 E8 35 00 00 00 EB 1F | common.dll | 0501B2 | adoxa | Manually launch from docking bay (Part 1). |
8B 54 -> EB 20 | server.dll | 022040 | adoxa | Manually launch from docking bay (Part 2). |
18f | common.dll | 18BDB8 | adoxa | Docking speed. |
15f | common.dll | 06D6CA | fox | Launching speed (for launch sequences that use strafe like battleships). |
1.0f | common.dll | 050527 | adoxa | Relative speed after launching (planet). |
0.5f | common.dll | 06DE13 | adoxa | Relative speed after launching (station). |
60 -> 62 | common.dll | 063645 | adoxa | F3 docking works with FREIGHTER type (Part 1). |
00 -> 02 | common.dll | 063650 | adoxa | F3 docking works with FREIGHTER type (Part 2). |
2000f | common.dll | 13E678 | fox | How far behind a jumpgate a player will be spawned - the player will move from this point to the arrival point near the gate during the respective [JumpGateEffect] jump_in_time . |
-350f | server.dll | 0231BF | adoxa | Jump gate/hole z-axis entry point adjustment. |
500d | server.dll | 0876C0 | adoxa | Jump gate/hole x/y-axis entry point adjustment. |
74 -> EB | server.dll | 173DA | Laz | Enable undocking hail in multiplayer. |